Back to the Campaign
I’m not satisfied with the RPG courses at the moment but I can see what it is that I want. I want to be able to just put everything in place like I have five years experience of RPGs rather than feeling my way blind.
So what would I do with all my unearned experience? Well, I think I would like to delegate some of the Dungeon Master responsibilities to the students. Learner Autonomy is a good thing. The only problem is only about a handful are capable of putting together a scenario and scoring. Because Japan is a groupist culture, this means I would run the risk of putting noses out of joint.
Another thing that I hadn’t thought through properly is item functions. The class at UOT has won some items but LCST has had no items in the game, yet. I was considering using these items to fiddle the game and let conscientious learners get high scores but in all honesty all the students are conscientious enough to keep me happy. Still, a few things could make it more interesting.
So what I am going to do is add items in the next few stages and have clear benefits to them.
I will ask of anyone wants Dungeon Master homework. I might even make a tutorial video about using Google Slides, too.
Read Here be (Dungeons and) Dragons previous ‘chapters’: 1, 2, 3, 4, 5, 6