Here be (Dungeons and) Dragons – Redux

You are in a classroom. There is a dais with a desk, behind which there is a blackboard. In front of you there are eight novices awaiting instruction.
I choose to engage the novices.
Go ahead.
Today, I have a plan. However, I am interested to know if you have a different plan. My plan can be for another day. Please imagine different situations that you and Rob or Vanessa (our regular Non-Player Characters) might be in. Use last week’s lesson as a planning guide. If you need help, please ask me.
Roll D10>3 and D4<4 for successful engagement and +1 courage.
D10=7,
D4 falls off desk… =1.
It went really well, actually. The students planned in two groups of 4. One group decided on explaining a road relay (and did very well indeed), and the other planned to teach how to make miso soup, which they underestimated the complexity of, but I see this as a good learning experience. I also think that by giving my students a metaphorical look behind the curtain that they can understand the success criteria for the tasks I create a bit better. I would still like a bit more linguistic complexity in their output, but today I am going to take this as a success.
XP +D6
D6=4.
Read Here be (Dungeons and) Dragons previous ‘chapters’: 1, 2, 3, 4, 5, 6, 7, 8, 9.

Here Be (Dungeons and) Dragons: 7

Back to the Campaign


I’m not satisfied with the RPG courses at the moment but I can see what it is that I want. I want to be able to just put everything in place like I have five years experience of RPGs rather than feeling my way blind. 
So what would I do with all my unearned experience? Well, I think I would like to delegate some of the Dungeon Master responsibilities to the students. Learner Autonomy is a good thing. The only problem is only about a handful are capable of putting together a scenario and scoring. Because Japan is a groupist culture, this means I would run the risk of putting noses out of joint. 
Another thing that I hadn’t thought through properly is item functions. The class at UOT has won some items but LCST has had no items in the game, yet. I was considering using these items to fiddle the game and let conscientious learners get high scores but in all honesty all the students are conscientious enough to keep me happy. Still, a few things could make it more interesting. 
So what I am going to do is add items in the next few stages and have clear benefits to them. 
I will ask of anyone wants Dungeon Master homework. I might even make a tutorial video about using Google Slides, too. 
Read Here be (Dungeons and) Dragons previous ‘chapters’: 123456